USING STEAM TECHNOLOGY IN LANGUAGE LEARNING AS A NEW APPROACH TO LEARNING ENGLISH AS A SECOND LANGUAGE
Keywords:
STEAM technologies, robots in classrooms, Chinese language and culture, elementary, Gamification, Language Learning AppsAbstract
This article highlights the utilization of STEAM technologies for effective language learning. One of the successful examples is the Duolingo app, which has gained popularity among language learners due to its personalized and engaging approach. By using gamification and machine learning, the app offers a fun way to learn a language regardless of the user's age.
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