LET’S PLAY A GAME: GAMIFICATION AS AN IMMINENT REQUIREMENT

Authors

  • Bogdan Okreša Đurić PhD, University of Zagreb Faculty of Organization and Informatics Varaždin, Croatia

Keywords:

higher education, Gamification, games, educational games, serious games, storytelling

Abstract

This short paper provides a glance into gamification in higher education, highlighting its benefits and challenges. Gamification enhances engagement and motivation in learning context, but requires careful planning and resource investment. The paper emphasises the value of a thoughtful approach to implementation to ensure success and maintain intrinsic motivation.

References

B. Okreša Đurić, ‘Gamification in Smart and Sustainable Mobility - A Review and Roadmap’, in Proceedings of the Central European Conference on Information and Intelligent Systems, N. Vrček, L. Guàrdia, and P. Grd, Eds., Varaždin, HR: Faculty of Organization and Informatics, Sep. 2022, pp. 9–16.

S. Deterding, D. Dixon, R. Khaled, and L. Nacke, ‘From Game Design Elements to Gamefulness: Defining “Gamification”’, in Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments, Tampere, FI: Association for Computing Machinery, 2011, pp. 9–15. doi: 10.1145/2181037.2181040.

G. Kalmpourtzis, Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences. Boca Raton, US-FL: CRC Press, 2018.

Matallaoui, N. Hanner, and R. Zarnekow, ‘Introduction to Gamification: Foundation and Underlying Theories’, in Gamification: Using Game Elements in Serious Contexts, S. Stieglitz, C. Lattemann, S. Robra-Bissantz, R. Zarnekow, and T. Brockmann, Eds., in Progress in IS. Cham, CH: Springer International Publishing, 2017, pp. 3–18. doi: 10.1007/978-3-319-45557-0.

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M. Schatten, B. Okreša Đurić, and R. Protrka, ‘Conceptual Architecture of a Cognitive Agent for Telemedicine based on Gamification’, in Proceedings of the Central European Conference on Information and Intelligent Systems, N. Vrček, E. Pergler, and P. Grd, Eds., Varaždin, HR: Faculty of Organization and Informatics, Oct. 2021, pp. 3–10.

O. Goethe, Gamification Mindset. in Human–Computer Interaction Series. Cham, CH: Springer International Publishing, 2019. doi: 10.1007/978-3-030-11078-9.

M. Schatten, B. Okreša Đurić, and N. Begičević Ređep, ‘A Gamified Platform for Surveying Digital Maturity of Primary Schools’, presented at the Carnet Users Conference, K. Bilić Meštrić, Ed., Šibenik, HR: CARNET, 2022, p. 11.

J. Schell, The Art of Game Design: A Book of Lenses, 3rd ed. Boca Raton, US-FL: Taylor & Francis Group, 2019.

G. G. Smith, B. Okreša Đurić, and M. Ricijaš, ‘Automated Educational Game Design from EBooks’, in Proceedings of the Central European Conference on Information and Intelligent Systems, N. Vrček, E. Pergler, and P. Grd, Eds., Varaždin, HR: Faculty of Organization and Informatics, Oct. 2021, pp. 17–24.

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Published

2023-05-29

How to Cite

Bogdan Okreša Đurić. (2023). LET’S PLAY A GAME: GAMIFICATION AS AN IMMINENT REQUIREMENT. QUALITY OF TEACHER EDUCATION UNDER MODERN CHALLENGES, 1(1), 439–443. Retrieved from https://uzresearchers.com/index.php/IFTE23/article/view/334

Issue

Section

Методическая подготовка учителя как фактор эффективности педагогического образования