THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY

Authors

  • Majitova Oyshakhon Muhammadhaniyevna Senior Lecturer, Department of Foreign Language Theory, Kokand State University, Uzbekistan G-mail: aisha1208@gmail.com Orcid.org/0009-0004-3077-8013
  • Anvarova Muslima 1st Year Student, Foreign Language and Literature (English), Kokand State University, Uzbekistan

DOI:

https://doi.org/10.66345/stj.6499

Keywords:

gamification, EFL instruction, learner motivation, communicative competence, digital pedagogy, educational technology, Kahoot, Quizizz, AI-assisted learning, learner engagement

Abstract

This study investigates the effect of gamification on EFL students’ motivation, engagement, and vocabulary retention at Kokand State University. Using a quasi-experimental design, 30 first-year students were divided into experimental and control groups. The experimental group participated in gamified lessons using Kahoot, Quizizz, digital badges, and interactive tasks over six weeks. Data were collected through questionnaires, tests, observations, and interviews. Results showed that gamification significantly increased motivation, participation, and vocabulary learning, with a 28% improvement in the experimental group compared to 12% in the control group. The study concludes that gamification is an effective approach to enhancing both motivation and learning outcomes in EFL classrooms.

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Published

2026-05-29

How to Cite

THE IMPACT OF GAMIFICATION ON STUDENT MOTIVATION IN EFL CLASSROOMS: ENHANCING LEARNER ENGAGEMENT THROUGH DIGITAL PEDAGOGY. (2026). SCIENCE TIME JOURNAL, 4(5/1), 1122-1130. https://doi.org/10.66345/stj.6499
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