HOW AI-DRIVEN GAMIFICATION IS RESHAPING HIGHER EDUCATION CLASSROOMS. SCIENCE TIME JOURNAL, [S. l.], v. 4, n. 3/2, p. 381–385, 2026. DOI: 10.66345/stj.v4i3/2.5490. Disponível em: https://uzresearchers.com/index.php/stj/article/view/5490. Acesso em: 15 jun. 2026.